AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on iOS in Sweden: Q1 2022 Performance
A detailed look at the performance metrics of the top five 3D realistic games on iOS in Sweden during Q1 2022, including weekly downloads, revenue, and active users trends.
In Q1 2022, the top five 3D realistic games on the iOS platform in Sweden showed diverse performance trends across downloads, revenue, and active users. Let's delve into the specifics for each game, with data provided by Sensor Tower.
PUBG MOBILE
Throughout the quarter, weekly revenue for PUBG MOBILE fluctuated, peaking at approximately $168K in late January and ending March with around $128K. Weekly downloads varied, reaching a high of about 2.7K in late February. Active users saw minor fluctuations, with numbers ranging from approximately 22.4K to 26.5K.
State of Survival: Zombie War
State of Survival: Zombie War experienced a significant weekly revenue increase, peaking at around $60K in mid-March. Weekly downloads showed a steady trend, with numbers peaking at about 1.6K in mid-January. Active user numbers ranged from approximately 9.7K to 12.4K, showing a slight decline towards the end of the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile's weekly revenue exhibited a peak of approximately $20.8K in late January, with a noticeable dip to around $2.9K in mid-March. Weekly downloads saw a steady decline, starting at around 2.4K in early January and dropping to about 1.2K by the end of March. Active users remained relatively stable, ranging from approximately 32.9K to 44.6K throughout the quarter.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator exhibited varied weekly revenue, reaching a high of approximately $13.1K in late January. Weekly downloads were modest, peaking at around 423 in mid-January. Active users showed slight fluctuations, ranging from approximately 5.2K to 6.7K.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer saw an upward trend in weekly revenue, peaking at around $9.2K in late March. Weekly downloads were relatively stable, with a peak of approximately 2.4K in early March. Active users showed minor fluctuations, ranging from approximately 18.5K to 22K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.